Import Training Wheels: Soma Bringer
February 29, 2008 at 2:13 pm | In Import Training Wheels | Leave a CommentOkay I am going to do a quick and dirty translation of the Kanbus skill trees. I am at work so I might edit them later, but I will try to do my best on the first run through. There may be something missing and random capitilization problems and such but my head hurts and I’m not doing anymore right now
Black Enka Singer? Jero is awesome
February 27, 2008 at 3:51 pm | In Serial Time Killer | Leave a CommentSo just ran over this on a couple of the forum I frequent and thought it was noteworthy enough to post about.
It seems that he is mostly black, but his grandmother was Japanese. He is also completely fluent, if you coudn’t already tell from his singing. Really amazing voice and I think it could be really good for enka in general. I have never been interested in it before, but always held a kind of respect for it. Maybe this will cause more interest in the musical form among the younger Japanese generation.
Demo Impressions: Soma Bringer
February 23, 2008 at 1:16 pm | In Import Gems | Leave a CommentSo after some adventures I finally found a DS station that was playable. Unfortunately the demo isn’t actually available for download and you are forced to use the demo unit to play. Considering a lot of these demo units are used and abused daily it’s not too much fun.
I played a few minutes with around 3 characters, and managed to get to the boss with the Einsatz character. He was equipped with 2 swords and it was really easy to pull off combos with him. His attacks were flashy and had quite a bit of variety. I didn’t get to finish the boss because the DS demo unit decided to reset for some reason, but even the boss in the demo was impressive looking. A big serpent carrying a badass sword. It was fairly easy, but isn’t that how all demos go recently?
The combat system is exactly what I want, simple but customizable which lends it to have a little more depth than some of the more recent ARPG offerings. One thing I didn’t know is that it allows you to have two different attack setups mapped, and you just switch between them with R button(you also switch to your item layout with L). So you are actually able to have around 8 different attacks mapped at one time. Not sure if you are required to have the basic attack mapped or not though.
The Break system is probably my favorite addition. Being able to combo enemies until you break their guard is a nice feature and really adds some flair to the normal hack and slash formula. I also like the fact that certain attacks allow you to knock back or send enemies into the air, giving you more combo opportunities. Another interesting tidbit is the fact that some enemies also have this ability and especially on the boss I found myself in the air quite a bit.
Next I spent a few minutes with the Jadis character, who carries a huge axe and has access to black magic. The spells had nice effects and looked pretty nice. It definitely seems that the various characters will give the game a lot of variety, because the two characters were completely different. Jadis was a slow character but a lot of his attacks had knock-back properties. Completely different play style from Einsatz.
And as everyone can tell from all the videos, the game looks amazing. It has a great style to it and the animations are some of the best seen on the DS ever. Definitely no complaints in that compartment. The ability to zoom in with the select button is also nice, and allowed me to drool all over the animations for a few minutes.
On The Lookout: Soma Bringer
February 21, 2008 at 8:38 am | In Import Gems | Leave a CommentSo my next game purchase has been decided and it is Soma Bringer! I have decided to bite the bullet and hope for the best come next week. I never really paid any attention to the game until they finally updated the official site last week. The videos for the game alone have gotten me hyped. I have recently been pining for a good Action RPG, especially one with co-op and this seems to fit the bill perfectly. But it doesn’t seem too far-fetched to believe the game will be good as the people responsible for it are Monolith Soft, known for their work on games such as Xenogears and Xenosaga.
The official site can be found here with several videos spread throughout the site. The trailer is on the bottom button which says Touch-DS.jp and then some videos under Battle and Keywords. I can’t help but be excited mainly because of how good the 3D engine looks. The animations are incredibly smooth and are beyond anything else I can think of on DS. The combat also seems fairly customizable which is something important in making an Action RPG interesting for long periods of time. So far I am also digging the music in the trailers and videos. I am hoping to get the soundtrack with my reservation.
The only gripes I have at the moment are the character designs which just appear a little too cookie cutter and mediocre, and the lack of wi-fi play.There will be a demo out today that I will be picking up after work, so I plan to get back with some impressions after trying it out.
RezHD should have been called…..
February 15, 2008 at 9:16 am | In Latest Addictions | Leave a Comment
Rez5.1
Smash Tech: Early Discoveries pt. 2
February 13, 2008 at 9:35 pm | In Smash R&D | Leave a CommentOkay so I have managed to get my friend to capture vids of what I earlier deemed the Passing Throw(no official name yet). It’s not really too advanced of a technique but it still seems like it could be useful, especially using it for mindgames. For the lazy it is a simple tech where you can grab behind you mid run. You just smash and press the grab button at the same time while in a run. I used Toon Link and practiced this new technique on my friend. I messed it up quite a few times, but it also worked on several occasions. He seems like he would be a good character to utilize this because of his decent speed and hookshot grab. I successfully land it around 0:18 and then again around 0:57. And a couple more times throughout the match.
The beginning of something…..mediocre?
February 12, 2008 at 2:50 pm | In Setting the Scene | Leave a Comment
This is the first installment in my Setting the Scene section where I plan to do small translations for practice.
Smash Tech: Early Discoveries
February 8, 2008 at 9:42 am | In Smash R&D | Leave a Comment
So the Smash community is working overtime on trying to discover new secrets and techniques for Smash Brothers Brawl. I just wanted to chime in on a few of the developments.
Tip of the Sword
February 5, 2008 at 12:08 pm | In Smash R&D | Leave a Comment
Marth is back baby. He has been nerfed in some ways but has also gotten better in other areas.
My friend, Smash
February 5, 2008 at 10:56 am | In Smash R&D | Leave a Comment
So after coming to the realization that I will be playing this game for years, I have decided to devote part of this blog to the game. In particular I am going to be talking about new strategies and techniques as they are discovered. It is still really early and everyone is still in the dark concerning new mechanics so it might be light on material at first.
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