Not quite there: MGO :(

April 21, 2008 at 7:58 pm | Posted in Latest Addictions | Leave a comment

Yeah I would not normally use a frown face in a title, but it really is fitting.

Sadly, the Metal Gear Online Beta is still running a little behind schedule.

They are currently working on the Japanese servers, while shutting off access to the other regions. The remaining servers are allegedly going live after things are stabilized for Japan. Maintenance is scheduled to end tomorrow around 3PM. 

I made it as far as entering my character name but got dropped after sending the data. Will try again throughout the night, but it doesn’t look promising. There is a hint of good news in the fact that the test will be extended for another five days. It is now set to end on May 11th.

And yes this is being placed under Latest Addictions because I can’t seem to go an hour without trying to connect again. Sounds like an addiction to me. 


Metal Gear Online Beta!

April 21, 2008 at 9:19 am | Posted in On The Horizon | Leave a comment



Well it has been a bumpy start, but the Metal Gear Online beta test should be up and running soon. I was one of the few lucky enough to get my Konami ID and beta key all sorted out before Konami’s site started to get hammered to the point where it was unusable. 

Now that it is so close I have found myself reading more and more about this little gem that Kojima Productions is putting out. The game(and the beta) will come complete with character and skill customization, allowing you to decide to specialize in abilities ranging from Close Quarters Combat, Sniping, Demolition, Quickness, and other stats.

However the most exciting aspect of the game is the Sons Of the Patriots system which is something that will also be playing an important part in the MGS4 story. It consists of soldiers being injected with nano-machines that allow them to share information with other squad members in real time. Basically what this allows as far as gameplay in MGO is giving you real time information of your teammates location, status, and even what they are aiming or looking at. However, it is not quite as simple as having them show up on a radar, which would not be a big change from other shooters. It actually just shows their outline through walls and obstacles so you can always keep your eyes on the action and your teammates. 

This is really exciting for me, because I find myself easily distracted by radar and depend on it too much. The way that this system will allow the same type of information(and even more) to be displayed without confining it to a tiny square in the corner of a screen has the potential to make teamwork a lot more seamless inside the game.  

Other than this promising system, the game just looks like it is a solid effort by Kojima Productions. It is packed with all of the action and humor that has become a staple of the Metal Gear series. Just taking a look at the image of the personnel launcher should be enough to confirm this.

Barring connection problems I will be jumping on this game as soon as I get off from work today. See you on the other side! 


We <3 korochan

April 15, 2008 at 2:39 pm | Posted in Latest Addictions | Leave a comment

So I have recently started working my way through Persona 3 FES. I planned to play the original Persona 3 when it first came out but just got sidetracked with other things. However, after hearing about the U.S. Persona 3 FES announcement and Persona 4 unveiling I found my interest reignited. Unfortunately the Persona 4 announcement caused all the used copies of P3 FES in my local stores to disappear within days. After calling around for a few days I found a store willing to have a copy sent from a different store. It took about a week and I was finally able to get my hands on this spectacular RPG after my spring vacation.

Now I am just goddamn addicted. It is always on from the moment I get inside the house. Even when I have other work to do I always figure out a way to get some grinding done or just go through the daily motions inside the game.  

I am really liking how the game handles day to day pacing. The simplicity which which it flows really makes it a pleasure to play. There is a ton of variety in what you can do to pass the in game time plus it appears that new activities and communities are just going to keep popping up.  The dialogue is brilliant and all of the characters are likable so far. The story started off developing slowly, but it has started to pick up finally and every new revelation has me wanting more. The development of all the characters is well done, especially for Junpei who has to be one of my favorite RPG characters in a long time. He oozes personality but not in some weird manufactured way. He is just a really believable character which is rare for most RPGs. Even a lot of the NPCs in the game have better character development than your average RPG fare.

I usually try to avoid grinding as much as possible in RPGs but Tartarus keeps calling me back in this game. This is mainly because find the battle system so enjoyable, primarily because of it’s fast pace. It might be because the last RPG I played was Lost Odyssey which is in direct contrast with it’s slow paced system but P3 FES just feels refreshing in this regard. I was somewhat wary after reading that you could not have direct control over your party members, but the AI has proved itself more than capable so far. This fact plus the addition of strategic commands you can issue really reduce the number of headaches there could have been. The use of AI is one of the main reasons why the battles flow so smoothly. 
Now to just wait for this work day to end so I can get back to my passion!  

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